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// ui-ux-design

UI/UX Design
Lab Curriculum.

STARTING SOON

BUG FOUND: designers who can make screens, but cannot fix a flow users fail on.

$ step-01 brushup // weeks 1–2 — Topics taught:

  1. UX basics: user goals, tasks, and flows; where users drop off.
  2. Figma basics: frames, components, auto-layout, and prototyping.
  3. Visual hierarchy, typography, spacing, and colour for readability.
  4. Usability heuristics and accessibility basics (contrast, focus, labels).
  5. Auditing a flow: task success, error states, and empty states.
  6. Presenting design decisions with evidence, not taste alone.

$ step-02 debug // weeks 3–4 — Production Debugging. Tools: Figma, usability task scripts, screen recordings / notes.

$ step-03 navigate // weeks 5–7 — Codebase / System Navigation:

$ step-04 ship // weeks 8–9 — Shipping Features: capstone — a redesigned flow + working prototype, tested with a usability task, with before/after evidence.

$ ship → PROOF — exact output: working prototype, before/after flow comparison, and a usability test note with task results.

$ run --lab ui-ux-design → ✓ SHIPPED, job-ready

₹9,999 / lab

✓ 9 weeks · ✓ cohort 30

What ₹9,999 buys: brushup → production debugging → codebase navigation → shipping features, reviewed by mentors, ending with work you can show to a hiring manager.

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